![]() Combine the water with UMB-3 to give you NP-004.Fill the first bottle with water (which represents 1), then the second with UMB-3.Here are the steps to making the V-Jolt solution: This is where it gets a bit tricky, but the basic idea is to combine the solutions to reach UMB-20, also know as V-Jolt. Once inside, collect all the empty containers, and there will be chemicals around the room which you will need to combine. Match the symbols you found before to the numbers on the corresponding balls and the door will open. In a large room around the center of the residence area, there will be a door inside with a keypad. ![]() Head over to the pool table and make a note of the numbers on the green, red and orange balls. Each lamp will reveal a symbol, so be sure to make a note of each one for later. Here, Jill can light three lamps that light up green, red and orange. ![]() ![]() Be aware that if you plan to defeat the plant this way, you will need four free inventory slots.Īs Jill, head past the Residence save room to the room at the end of the hall. Both Chris and Jill have different methods of taking the nuisance boss down, and this method in particular is the most effective for saving health and hassle. ![]() One example of this is creating the V-Jolt solution to take down Plant 42. There are certain sections of Resident Evil that can be resolved with brains over brawn. ![]()
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